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1991-05-05
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The AmigaVision Based Dragon's Lair Game
----------------------------------------
This file contains a working version of a laserdisc based
Dragons Lair game. It is not a full implementation, offering
only seven levels of play. (There are more then twenty.) While I
have tried to make it as close to the original as I could remember,
I am sure it is not exact, as I had no blueprint or guide to the
original. All I had was the laserdisc itself, which contains only
animation sequences.
As mentioned, the game consists of the first seven levels, or scenerios
of Dragons Lair. It has a high score database that contains the names
and scores for the best ten players.
Absolute Requirements
---------------------
Amiga 500, 2000, 2500 or 3000
(The faster the machine the better it plays.)
2 or more megs of memory
(While it might play with less, I make no claims about it.)
AmigaVision V1.53G
An AmigaVision compatiable laserdisc player.
A genlock.
(Any genlock you have used with AmigaVision should work. I use the A2300.)
An *ORIGINAL* Dragon's Lair laserdisc.
(These are difficult to get. I suggest you contact companies that
do maintanence on arcade and pinball machines. The DL disc is a
'replacement' part for the DL arcade game machine. They can come
in a variety of conditions. An old, scratched disc cost me $25,
while a new, seemingly unused disc was $100 from another company.)
Setting up Dragons Lair:
------------------------
1. Format a blank floppy disk with the name 'DragonsLair.1'.
2. Using LHARC unarc this file to the disk. Use the -r switch
in order to get the proper subdirectories created.
If you have already uncompressed the file, copy the files and
directories to the floppy.
3. If you have done it correctly, you should have the following
directories and files.
DIRECTORY OF DRAGONSLAIR.1
==========================
ILBM (dir)
1to2.brush 2to1.brush
3HappyHead.brush 3HappyHeadPlus.brush
DemoPict Dragon.Menu2
Dragonkeypad Select.Menu
Success!.DL
ANIM (dir)
death!.anim
8SVX (dir)
click
FONTS (dir)
ice (dir)
26
ice.font
Dragon High Score.DBF Dragon High Score.NDX
dragon.AVf dragon.AVf.info
dragon.LOG More
Read.Me Read.Me.info
4. Copy the Ice font in the FONTS directory on the floppy to
your SYS:FONTS drawer. This adds the font Ice (in 26 point)
to your selection of fonts as well as standard Sapphire font.
(NOTE: You should run FixFonts after adding the Ice font to
your font drawer.)
5. At this point you can use AmigaVision to relocate the program
and files from disk to your hard disk (if you have one), or
you can play it from floppy. (It will take several minutes
to load from floppy however.)
Playing Dragon's Lair
---------------------
To play click on the Icon for the game. The flow is edit protected
but it will automatically load and run AmigaVision if you have made
the proper assigns so your system can find AmigaVision. If you
have not, you should do so now. To your startup-sequence add the
line
ASSIGN AMIGAVISION: WORK:AMIGAVISION
This assumes you keep AmigaVision in a directory called
AmigaVision on a harddisk partition called WORK:. If your path
is different (which is likely) change WORK:AMIGAVISION to
whatever is required to direct the Amiga to your AmigaVision.
Once the game and files have been loaded, a demo automatically
begins to run. This is the same demo sequence that appears when
the game runs in the arcade. You can watch the demo, or exit it
by clicking on the left mouse button.
At this point you get a simple menu. The options are
Play the Game
Practice, or
Quit
Quit is obvious, so I won't go into it.
Practice
========
Practice allows you to select a level to practice. As mentioned,
only the first seven levels are available. To select a level for
practice, just move the mouse pointer to the picture of the level
and click.
You get once chance to try the level. If you make it, fine. If you
don't, thats fine too. In either case you return to the menu. If
you want to practice that level (or another), select practice
again.
In addition, you can return to the Main Menu or replay the Demo
sequence from this menu. Remember if watching the demo, to return
just click the left mouse button.
Playing the Game
================
This starts the game playing. You begin with 3 lives and no points.
On screen you will see the laserdisc video and a pair of arrow
keypads that function as a joystick. There is one on the left and
one on the right. Use either one, it doesn't matter. (There are two
so left and right handed people would feel comfortable.)
You control Dirk with the onscreen 'joystick', which is itself
controled with the mouse. There are four arrow buttons,
which represent left, right, up or down in some situations, left
right, forward or backward in others. In other words the up/down
arrows are context sensitive, depending on the situation.
In the middle of the arrows is a round button that acts like the
joystick fire button. Use this to make Dirk jump or swing his
sword. Again its function is context sensitive.
To select one of the 'joystick' controls, click it with the left
mouse button. It will flash and make a 'click' sound when you
press it.
Controlling Dirk
================
Like the original game, the AV Dragon's Lair doesn't actually
make Dirk move. Instead, the user decides when an action should
occur and clicks the appropriate button. If the decision was the
right move (as decided by the program) AND occured at the proper
time, everything is fine. If not, Dirk dies.
Timing is everything. You generally have only a second or less to
click the right 'joystick' button. How do you know when you should
do something? Well, sometimes it is obvious. Othertimes you might
not know until Dirk dies. If he dies thats a good indication some
action was needed just then on your part. Try again (and again).
You'll figure it out.
You play a level until one of two things happens.
1. You run out of lives. At that point the game is over. Life is
tough, isn't it?
2. You finish the level. In that case you move on to the next
level.
Scoring
======
You start out with three lives and no points. Everytime you make a
correct move, you receive points for that move. On level one you
get 500 points per correct move. Level two each correct move is
worth 1000 points. On level three each one is worth 1500 points.
And so on until level 7, where each move is worth 3500 points.
You three lives are represented on screen by three happy faces.
When you let Dirk die you lose a life. The happy face images are
replaced with skulls. Every time you finish a level you gain a
life. It is possible to have more then three lives available, and
this is represented by a plus sign (+) next to the three happy
faces. At the end of each attempt you will be shown your score
and number of remaining lives.
At the end of the game, if your score exceeds one of those in the
database, your score and your name will be added to the database
in the proper position. If you don't make a high score, you will
be shown the names and scores of those more worthy then yourself.
Final Comments
==============
I wrote this game some time back as an experiment to determine if
AmigaVision could be used for game purposes. The results indicate
it can be done.
The game Dragon's Lair has already been copyrighted by Don Bluth
and others. Obviously I make no claims to it. However, this
AmigaVision flow is mine and I retain rights to it. It is not
shareware, so please don't send money. It can be distributed, as
long as no fees of any kind are charged. The only exception
is download fees from the commercial networks, those are okay.
Please make no changes, additions or deletions to the files in this
application, with the one exception of the high score file.
If you would like to offer some feedback, feel free to send me some
mail. I can be reached on most of the major computer networks. If
there is enough interest,I might finish all the levels.
Lou Wallace
BIX - l.wallace
Plink - louwallace
Genie - lrwallace
CIS - 76376,2136